Why doesn’t Genting add experience? ——Analysis of game mechanics and hot discussions among players
Recently, the "League of Legends" Teamfight Tactics mode has caused widespread discussion among players due to the problem of "no experience". This article will analyze the controversial points of this topic based on hot data from the entire network in the past 10 days, and display player feedback and official responses through structured data.
1. Statistics of hotly discussed topics on the entire network (last 10 days)

| platform | Amount of related topics | core points of dispute |
|---|---|---|
| 12,800+ | Empirical mechanism rationality | |
| Tieba | 9,300+ | Rank promotion difficulty |
| NGA Forum | 5,600+ | Impact of new season changes |
| Tik Tok | 3,200+ videos | Anchor’s practical demonstration |
2. Analysis of the experience mechanism of Teamfight Tactics
According to player measured data, the current version has the following phenomena:
| Game results | Traditional mode experience points | Teamfight Tactics experience value |
|---|---|---|
| victory | +18-22 | +0 |
| fail | +12-15 | +0 |
It is worth noting:Teamfight Tactics only reflects growth progress through ranking points (LP), which is essentially different from the "experience + victory points" dual-track system of Summoner's Rift.
3. Summary of players’ main opinions
1.Supporters' point of view:
• Auto Chess is essentially a strategic game, and experience points will dilute the competitiveness
• The current mechanism can prevent "hardness" from affecting the authenticity of the rank
2.Opposition point of view:
• The sense of frustration increases, and there is no real reward for eating chicken continuously.
• Insufficient growth feedback for novice players
4. Official design logic speculation
According to past interviews with Riot designers, it may be based on the following considerations:
| design principles | Specific performance |
|---|---|
| Model differentiation | A clear distinction from canyon mode |
| Anti-power leveling mechanism | Put an end to account sharing and brushing experience |
| Season rhythm control | A 3-month reset cycle is more reasonable |
5. Solution suggestions
Based on community discussions, players came up with these alternatives:
1. IntroductionExclusive token system(Fixed for each game)
2. SettingsMilestone rewards(Such as 100 games to unlock special effects)
3. increaseEntertainment mode experience points(Matching Bureau only)
The official change plan has not yet been announced, but the community manager has stated that "data is being collected to assess the impact." It is recommended that players express their demands rationally through in-game feedback channels.
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